Multiplayer Topdown Game
For the last four years, I’ve been working on a sandbox game using C++ and SFML. The game renders the world as a topdown cross-section, with support for changing the z-level by walking up and down stairs. The game will be a base building game where you hide from a dystopian government.
The original aim was to use C sockets to learn about lower level multiplayer networking concepts - such as reliability, latency mitigation, and prevention of cheating. However, the focus has since changed to developing this project into an actual game with interesting new mechanics.
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